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||Sujet||Intitulé ||Article ||Etudiant || ||1||A Fixed-point 3D Graphics Library with Energy-efficient Cache Architecture for Mobile Multimedia Systems || attachment:AAA_article_3D_1.pdf ||Mr x || ||2||Fast Algorithm and Architecture Design of Low-Power Integer Motion Estimation for H.264/AVC || attachment:AAA_article_video_1.pdf ||Mr x || ||3||124 MSamples/s Pixel-Pipelined Motion-JPEG 2000 Codec Without Tile Memory || attachment:AAA_article_video_2.pdf ||Mr x || ||4||Associative Processors for Video Coding Applications || attachment:AAA_article_video_3.pdf ||Mr x || ||5||Motion Estimation Performance of the TM3270 Processor || attachment:AAA_article_video_4.pdf ||Mr x || ||6||A Fixed-point Multimedia Co-processor with 50Mvertices/s Programmable SIMD Vertex Shader for Mobile Applications ||attachment:AAA_article_3D_2.pdf ||Mr x || ||7||Power-Aware 3D Computer Graphics Rendering ||attachment:AAA_article_3D_3.pdf ||Mr x || ||8||Algorithm and VLSI Architecture for High Performance Adaptive Video Scaling||attachment:AAA_article_video_5.pdf||Mr x|| ||9||Intégration d'une Architecture Récursive sur Silicium pour la Transformée en Ondelettes 2D||attachment:AAA_article_video_6.pdf||Mr x|| ||10||Geometry engine architecture with early backface culling hardware||attachment:AAA_article_3D_4.pdf||Mr X|| |
||Sujet ||Intitulé ||Article ||Etudiant || ||1 ||A Fixed-point 3D Graphics Library with Energy-efficient Cache Architecture for Mobile Multimedia Systems || attachment:AAA_article_3D_1.pdf ||Mr x || ||2 ||Fast Algorithm and Architecture Design of Low-Power Integer Motion Estimation for H.264/AVC || attachment:AAA_article_video_1.pdf ||Mr Wang || ||3 ||124 MSamples/s Pixel-Pipelined Motion-JPEG 2000 Codec Without Tile Memory || attachment:AAA_article_video_2.pdf ||Mr x || ||4 ||Associative Processors for Video Coding Applications || attachment:AAA_article_video_3.pdf ||Mr Botija || ||5 ||Motion Estimation Performance of the TM3270 Processor || attachment:AAA_article_video_4.pdf ||Mr x || ||6 ||A Fixed-point Multimedia Co-processor with 50Mvertices/s Programmable SIMD Vertex Shader for Mobile Applications || attachment:AAA_article_3D_2.pdf ||Mr x || ||7 ||Power-Aware 3D Computer Graphics Rendering || attachment:AAA_article_3D_3.pdf ||Mr Pernet || ||8 ||Algorithm and VLSI Architecture for High Performance Adaptive Video Scaling || attachment:AAA_article_video_5.pdf ||Mr x || ||9 ||Intégration d'une Architecture Récursive sur Silicium pour la Transformée en Ondelettes 2D || attachment:AAA_article_video_6.pdf ||Mr Wermare || ||10 ||Geometry engine architecture with early backface culling hardware || attachment:AAA_article_3D_4.pdf ||Mr Bowyer || |
Site officiel
https://eole.enst.fr/enseignements/ENS_detail_brique.php?ann_scol_id=2006&ens_id=419
Introduction
attachment:intro.pdf
Communications Numériques
Etudes de cas : attachment:relevage_LDPC.pdf
Cours sur le décodage canal : http://www.josephboutros.org/coding/
Articles à Etudier:
http://www.comelec.enst.fr/aaa/2007/com_num
Radio Logicielle
Introduction à la radio_logicielle + ADC sigma delta : attachment:RL_CAN.pdf
Etude de cas : attachment:RAKE_reconfigurable.pdf
Articles à Etudier:
http://www.comelec.enst.fr/~lnaviner/ArticlesDecimation/
http://www.comelec.enst.fr/aaa/2007/sw_radio
Multimédia
Transparents du cours : attachment:AAACoursMultimedia.pdf
Articles à Etudier:
Sujet |
Intitulé |
Article |
Etudiant |
1 |
A Fixed-point 3D Graphics Library with Energy-efficient Cache Architecture for Mobile Multimedia Systems |
attachment:AAA_article_3D_1.pdf |
Mr x |
||2 ||Fast Algorithm and Architecture Design of Low-Power Integer Motion Estimation for H.264/AVC || attachment:AAA_article_video_1.pdf ||Mr Wang ||
3 |
124 MSamples/s Pixel-Pipelined Motion-JPEG 2000 Codec Without Tile Memory |
attachment:AAA_article_video_2.pdf |
Mr x |
||4 ||Associative Processors for Video Coding Applications || attachment:AAA_article_video_3.pdf ||Mr Botija ||
5 |
Motion Estimation Performance of the TM3270 Processor |
attachment:AAA_article_video_4.pdf |
Mr x |
6 |
A Fixed-point Multimedia Co-processor with 50Mvertices/s Programmable SIMD Vertex Shader for Mobile Applications |
attachment:AAA_article_3D_2.pdf |
Mr x |
||7 ||Power-Aware 3D Computer Graphics Rendering || attachment:AAA_article_3D_3.pdf ||Mr Pernet ||
8 |
Algorithm and VLSI Architecture for High Performance Adaptive Video Scaling |
attachment:AAA_article_video_5.pdf |
Mr x |
||9 ||Intégration d'une Architecture Récursive sur Silicium pour la Transformée en Ondelettes 2D || attachment:AAA_article_video_6.pdf ||Mr Wermare || ||10 ||Geometry engine architecture with early backface culling hardware || attachment:AAA_article_3D_4.pdf ||Mr Bowyer ||